My path to becoming a Graphic Designer in the film industry hasn’t been linear—but it’s shaped who I am and how I work.
As a first-generation university student, I didn’t have clear career role models or a well-lit path to follow. In high school, I was a top-performing art and design student, but my initial application to art school was rejected for not having a “varied enough” portfolio. My strengths were rooted in 2D media—drawing and portraiture in particular—not in the multimedia or 3D disciplines the university prioritized.
That setback led me to a Graphic Design course at TAFE, where I discovered a love for visual communication and a drive to learn more. This passion carried me into a Creative Industries degree at QUT, where I explored a wide range of themes from 2D & 3D media, art and design history, visual communication, and even exhibition and event design. Changing lanes again, I briefly pursued a career as a tattoo artist. That experience taught me a lot—about people, patience, and precision—but I knew my heart was still with film.
Eventually, I found my way into the Production Design course at VCA, where I gained hands-on experience and industry exposure. While working across departments, I kept gravitating toward the work of the Graphic Designer—captivated by the role design plays in storytelling. That’s when it clicked: this is what I wanted to do.
Today, I’m proud to be a Graphic Designer in film—combining a lifelong love of illustration, an eye for detail, and an understanding of story to create thoughtful, purposeful design that supports world-building on screen.
